When players buy-in, they will be assigned a seat a number. This number will allow them to follow a seating chart throughout the tournament.

A team reaching a score of 10, 11, 12 or 13 points wins the game. Each player's score is written in the large box next to their name, while their opponent's score is recorded in the small box for the purpose of breaking ties.

1. To determine the first deal of a game, a shuffled (and cut) deck will be dealt, one card at a time in a face- up fashion until a player receives any Jack. That player then becomes the first dealer. The deal will continue to rotate after each hand, clockwise from there until the conclusion of the game.


2. Following the shuffle, the deck is then offered for a cut to the opponent seated to the right of the dealer.

 
3. Cards may be dealt one at a time, or by the traditional 2's and 3's (in no particular order) until each player has five cards. The deal does not become official until a card is turned up. A dealer who has misdealt and then turned up a card before catching the error can not count the hand, but instead must pass the deal to the left.


4. Bidding starts with the eldest hand (left of the dealer). Play starts as soon as a player becomes the maker by ordering or calling trump. If four passes occur, a second round of bidding will take place.


5. If a second round of bidding makes its way back to the dealer, he can either call trump or give the opponents one point and pass the deal.


6. A player may order, or pick up without having any trump. The dealer's partner may assist (order to his/her partner), and not be required to go alone. "Defensive loners" are not applicable.


7. Cards must be played out one at a time regardless of how strong the hand is.


8. Players may not look at the Kitty, even during a lone hand.


Scoring:

Makers take 3 or 4 tricks...... - makers score     1 Point

Makers take all 5 tricks....... - makers score     2 Points

Makers are set................. - opponents score  2 Points

Maker takes 3 or 4 tricks alone - makers score      1 Point

Maker takes all 5 tricks alone  - makers score      4 Points

Maker is set while going alone  - opponents score   4 Points
Irregularities and Penalties

The Tournament Director shall be called in the event of a possible rules violation that can't be settled.

Revoke (nee "Renege"): Failure to follow suit when possible constitutes a revoke. A card exposed or laid is a card played. The non-offending team will receive 2 points, unless the revoke occurred during a loner, in which case a 4 point score is awarded. Note: if a team is accused of revoking and the tricks they have taken are not stacked in a manner where they can be checked, the accusing team automatically scores.

Exposed card: A card played or exposed out of turn will end the hand with two points awarded to the non-violators, four points during a loner.

Players should refrain from discussing each others' scores during the tournament.


Obvious signaling, crossboarding, or any form of deliberate cheating will face the possibility of ejection with the automatic forfeit of their buy-in.

This page was last updated: May 17, 2017
Vegas Round-Robin Format & Rules:
Euchre Etiquette
Although the following card game etiquettes will be expected of you as a VegasEuchre participant, there are no specific penalties that will be assessed against you for violating them. However, if an excessive display of poor sportsmanship becomes apparent to the tournament director, or multiple complaints are made about a player and a subsequent investigation is made, a disqualification and/or permanent ejection from future events can become an unfortunate possibility. The Tournament Director maintains the right to disqualify any player he/she deems necessary.
Euchre Etiquette
1. Don't purposely hesitate while bidding in order to indicate that you have some help for your partner. Order up or pass. If you make a habit of stalling, the tournament director may be inclined to disqualify you.
2.  Keep your cards above the table at all times. If you need to do something else with your hands, set your cards face down on the table first. This is simply the proper way to play any card game.
3.  Make sure that all the players can clearly see each card that is played. Pick up and stack each trick in a manner where the cards can be back-tracked before playing the next card. A clean game is a beautiful thing. A sloppy game however, can be considered a form of cheating by some.
4.  Don't make comments about your partner's play during a live hand. Constructive criticism may be helpful outside of the tournament but it has no place during the game. Negative comments to any players during a game are considered poor sportsmanship.
5.  Don't play this thing ONLY for the money! This is Las Vegas. You can gamble on almost anything here. This is a fun night out,  that is why the buy-in is only $20. Competitive = yes, Win-at-all-cost = no. Play hard, clean and fair and try your best to take home some bonus money. Most of all, enjoy yourself! That's what the game is all about.
The player with the highest total after the final round wins the majority of the pot. In the event of a tie, the player with the least points scored against them wins. A further tie breaker is used to determine pay-offs; the player with the highest game score finishes with a larger break of the pot although points scored in the standings will still be equally divided. The pot break-down depends on the number of players and will be available before the tournament begins.

After each round, the players will record their scores on a sheet and move to the next spot on the seating chart. Breaks will be determined and announced by the tournament director.

Table Rules:
The Las Vegas Euchreplayers Association
There will be five or six rounds of play. If the total number of players in the tournament is divisible by four, each player will play six games (one in each round). Otherwise, each player will play four games and have a "bye" during one of the rounds.